Woyzeck Game
Theatre: |
Live Art Society (Esitystaiteen seura) |
Premiere: |
19.04.2022 |
Produced / co-produced by: |
Live Art Society |
Live Art Society’s (Esitystaiteen seura) performance work explores bodies and machines, dreams, ghosts and everyday life mixing in cyborg citizenship. Interactive work by Lauri Antti Mattila, Viljami Lehtonen, Lin Da, Teija Turtio, Alina Pajula, Jenni Räsänen & Klaus Maunuksela blends live art, video game, theatre, installation into public space.
Woyzeck Game is a cyborg marionette theatre, where audience can participate as either a spectator, a player, or a game character. Set up consists of a terrarium, seats for the audience, and a separate gamer’s room. It’s a machine that questions the coexistence of technology and humans in relation to everyday life and the use of power.
With the audience observing, one gamer at a time can play the Woyzeck Game. The gamer is situated in a separate gamer’s room. The human-avatar is controlled by remote-controlled human technology (i.e., using earphones, a microphone, a computer, and a video connection).
On stage, there’s a terrarium, where the play happens, and two screens that transmit gamer’s video view and text-adventure-view to the audience seated in front of the terrarium. The performance is every night different depending on the gamers’s choices.
The idea is to picture the contemporary precarious worker that is mixed into machines. Woyzeck game can be seen as a commentary on the neoliberal conception of man. It creates a setup for technology-assisted play where the roles played are interchangeable, and through digital means and the game format explores the possibilities of audience participation.
Its ingredients are depression, exhaustion, sorrow and longing for touch. Its atmosphere is colored by anticipation and some kind of recovery (melancholy after faded trauma). It is a play that dismantles the self into many through game, theater, role changes and acts of care.
”Rarely do I become as aware of the many emotions associated with a situation of exercising power. The atmosphere of Woyzeck Game becomes vulnerable, even dreamy. The show sensitizes you to encounters and is relentless towards the abuse of power." – [review] Maria Säkö, Helsingin Sanomat 21.4.2022
Touring information
Running time at full length |
Total duration 120-345 min. Consists of 2 to 4 chapters / performance (60 minutes/one game/chapter + possible discussion 1h 45 min) |
Interval |
yes |
Stage required (height/width/depth) |
min. width + depth + height: 7 + 1,5 + 2,53 m |
Scale of show / Special requirements |
Can be presented alternately: 1) 4 x 8m in a pink market tent in a public space. Audience size 30-70. 2) without a tent in a theater space or other space, etc., which can accommodate our stage structure. Audience size 30-200. |
No. of people on tour |
4 |
No. of performers |
2 |
Used language |
English (Finnish) - The play, manuscript available in Finnish |
Requires a clear understanding of Finnish or another language |
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Subtitles |
needed |
English synopsis |
on demand... |
Simultaneous translation |
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Touring season |
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Availability for workshop and educational work |
Possibility for discussion series, Woyzeck's Peer Support Group (after the performance) with local political activists and artists. A shared safe space for discussion and support to people who are united by precarious situations, around varying themes. |
Key personnel
Directed by |
Lauri Antti Mattila |
Written by |
Lauri Antti Mattila & Klaus Maunuksela |
Concept by |
Lauri Antti Mattila |
Performers |
Lauri Antti Mattila & Lin Da |
Lighting design |
Alina Pajula |
Sound design |
+ music Viljami Lehtonen |
Stage design |
Teija Turtio |
Costume design |
Jenni Räsänen |
Video design |
Viljami Lehtonen |
Other credits |
Creative coding, technical implementation of the game Viljami Lehtonen |
Contact information
Contact |
Lauri Antti Mattila |
Telephone |
+358 40 7427787 |
Email |
lauriantti.mattila@gmail.com |
Links
Attachments